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5votes
2answers
703views

Advice creating and saving a logo with Apple II HGR graphics (BASIC prog)

I'm working on a small project with a local association to revive and illustrate what can be done with an Apple II. They have both a II c and e models. With the low res GR mode, I use HLIN, VLIN and ...
gf_uml's user avatar
11votes
2answers
895views

Information about the Hollywood Hardware Graphics Card for Apple II+

I still have a Hollywood Hardware graphics card that I used in my Apple II+ back-in-the-day. It was my understanding that this was the graphics card used for the special effects in the first three ...
Educ8edlady's user avatar
4votes
1answer
324views

Apple IIc : displaying HGR page 1 in AUX memory

I need to display HGR page 1 ($2000 to $3FFF) located in AUX memory (not in MAIN memory). According to the "Apple IIc Reference Manual - Volume 1", page 45, I must first turn 80Store on by ...
bruno185's user avatar
9votes
1answer
1kviews

Why does the Applesoft BASIC have shapes?

Why did Apple include shapes in Applesoft BASIC? There are no sprites on the Apple II, but shapes provide a simple vector drawing tool. As graphics go the shapes are kind of an odd duck, they provide ...
Michael Shopsin's user avatar
6votes
3answers
2kviews

What were the alternative graphic cards for the Apple II?

In this question, it's mentioned the Apple II's slot 7 was used by third party graphics cards. Is there any documentation on those? What were those cards and what were their capabilities?
rbanffy's user avatar
7votes
4answers
2kviews

How to use HGR2 (or HGR) on an Apple II

I am a big fan of the TV show lost, and I was trying to make the Dharma Initiative logo. But at certain point I couldn't add new lines of code and the final part of the logo was cut off. I tried to ...
Arthur Oribe's user avatar
5votes
0answers
189views

What would happen if the DHR jumper was enabled on a Rev A Apple //e?

The Apple //e originally did not support Double HiRes graphics (DHR). The engineers realized they could double their hires and lores X resolution shortly after the introduction of the machine, so the ...
bjb's user avatar
  • 18.5k
41votes
5answers
10kviews

What determines the color of every 8th pixel on the Apple II?

On the Apple II there's an interesting way to add a little color to the bitmap, since the high bit selects the palette used for the three-and-a-half pixels represented by the byte. Like this: 0: Black,...
Omar and Lorraine's user avatar
32votes
5answers
5kviews

Does every retrocomputer and console with NTSC composite output have 'artifact color' ability?

Artifact color is heavily associated with the Apple ][, since that is the only method the machine had to produce a color display. I was looking at the fantastic demo for IBM PC + CGA, 8088MPH, and I ...
Brian H's user avatar
  • 61.7k
9votes
1answer
744views

How did the ITT 2020 graphics differ from the Apple ][?

Following on from this question about Apple ][ graphics: What makes slot 7 of the Apple ][ unique from 1-6 and how was this used? The original Apple ][ microcomputer was released for the US market ...
Chenmunka's user avatar
  • 8,291
8votes
3answers
463views

Slideshow software for Apple II?

I'd like to do a presentation using my Apple //e as the video generator. Is there any good "slideshow" or presentation software for the Apple //e other than writing a BASIC program to draw on the HGR ...
Zoey Green's user avatar
14votes
1answer
2kviews

What was the change to the Apple //e motherboard that allowed for Double HiRes graphics?

Double Hi-Res graphics (DHGR) was a nice addition to the Apple ][ line as it allowed for higher resolution 560x192 graphics with 16 colors in comparison to the traditional 280x192 with 6 colors. It ...
bjb's user avatar
  • 18.5k
22votes
2answers
1kviews

How do I use shadowed memory to render Super Hi-Res quickly?

The Apple IIgs video memory is controlled by the 1MHz Mega II chip, so directly accessing the Super Hi-Res page in bank $E1 is slower than accessing other memory. How can I render in "fast" memory, ...
fadden's user avatar
  • 9,640

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